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Good half life mods
Good half life mods













good half life mods

It just became a punching bag for Jim Sterling and Twitter accounts like Steam Greenlight Gold, highlighting why Greenlight was more of a trash dumping ground than the place to find hidden gems. Towards Greenlight’s end there was so much trash that it was impossible to separate the wheat from the chaff. This was the main problem I had with Greenlight: There wasn’t much of a vetting process for quality, where several games only got on Steam because they enticed gullible Steam users with free keys for other games just to get their work on the service. There were likely so many other projects that possibly got skipped over for this extremely mediocre mod.

good half life mods good half life mods

What baffles me more than anything about this mod is that this was something Valve thought was worthy enough to put on Steam. Even some of the more decent Half-Life level packs at least get a few hours of entertainment, this just feels more like a proof of concept than something ready for prime time. Half-Life: Before is not that long, in fact my played time was about 15-30 minutes. Presumably, this is meant to be part of the crystal that starts the events of Half-Life, but it certainly isn’t clear. Once finished, there’s an epilogue cutscene doing a pan across a facility as a makeshift credits sequence, followed by a scientist (presumably Winner) finding the yellow crystal, the same one the boss alien monster absorbed for some reason. Though, much like a majority of Greenlight submissions, not all of them were winners, such as this one. Even community mods like NeoTokyo made it into the mix, which was nice for people to get their project noticed. Sometimes software made the Greenlight seal of approval. So it wasn’t all bad, even if there were people spending the $100 to release a proof-of-concept game that wasn’t even in a playable state. On the bright side, games like Divekick, Broforce, and Undertale were some of the more standout choices that made it to Steam thanks to Greenlight. One game was a fairly unremarkable team shooter that got re-posted to Greenlight several times after the creator had difficulty taking constructive criticism, even changing the name to “Tactical Anal Insertion” in a fit of rage. Others were people not understanding copyright law and posting stuff like World of Warcraft to Greenlight. A fair share of games using stock assets from Unity, Unreal, and such. Unfortunately this lead to a lot of fairly questionable works hitting Greenlight. A way for more independent publishers and developers to get their games on Steam, Greenlight was a simple voting system where one’s game could be published under the system if it got enough support. I remember a couple years ago when Steam Greenlight was a thing.















Good half life mods